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Raleigh, NC: Lulu Press; Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychol Behav Soc Netw. Kuss DJ. For the Horde! Goldfarb A. World of Warcraft loses 1.

Parental involvement in developing countries

Yee N. Motivations for play in online games. Cyberpsychol Behav. Video game structural characteristics: a new psychological taxonomy. Int J Ment Health Addict. Cole H, Griffiths MD.

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Social interactions in massively multiplayer online role-playing gamers. Taylor TL. Play Between Worlds. Exploring Online Game Culture. Griffiths MD. J Subst Use. Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey. Eur Addict Res. Internet gaming addiction: a systematic review of empirical research. Addiction to the Internet and online gaming. Junk-time junkies: an emerging addiction among students.

Sch Couns. Shotton M. Computer Addiction? A Study of Computer Dependency. London, UK: Taylor and Francis; Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools.

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Clin Psychol Rev. American Psychiatric Association. Charlton JP. Br J Psychol. Video game addiction: past, present and future.

Qualitative vs. Quantitative Research

Curr Psychiatry Rev. Internet addiction assessment tools: dimensional structure and methodological status. Problematic computer game use among adolescents, younger and older adults. Petry NM. Commentary on Festl et al. Gaming addiction — How far have we come, and how much further do we need to go? Hur MH. Demographic, habitual, and socioeconomic determinants of Internet addiction disorder: an empirical study of Korean teenagers.

Internet addiction: a review of epidemiological research for the last decade.

HKU Scholars Hub: Qualitative research and educational policy-making: Approaching the reality

Curr Pharm Des. Starcevic V. Is Internet addiction a useful concept? Aust N Z J Psychiatry. Ahn DH. In: Commission NY, editor. Seoul, Korea: National Youth Commission; Majumdar A. Clinical interventions for technology-based problems: excessive Internet and video game use. Computer game playing: clinical characteristics of dependence and abuse among adolescents. Wien Klin Wochenschr. King DL, Delfabbro P. Understanding and assisting excessive players of video games: a community psychology perspective. Aust Community Psychol. Liu M, Peng W.


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Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs massively multiplayer online games Comput Human Behav. Peng W, Liu M. Online gaming dependency: a preliminary study in China. Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. In: Schroeder R, Axelsson A, editors.

London, UK: Springer-Verlag; The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. The development of the self in the era of the Internet and role-playing fantasy games. Am J Psychiatry. Chan PA, Rabinowitz T. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Ann Gen Psychiatry. Video game addiction in children and teenagers in Taiwan. Hussain Z, Griffiths MD. Excessive use of massively-multi-player online role-playing games: a pilot study. The attitudes, feelings, and experiences of online gamers: a qualitative analysis.

Social activities, self-efficacy, game attitudes, and game addiction. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children.


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  • Psychosocial causes and consequences of pathological gaming. Comput Human Behav. Chuang YC. Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction. Mehroof M, Griffiths MD. Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Problematic Internet use and psychosocial well-being among MMO players. The relationship between online game addiction and aggression, self-control and narcissistic personality traits.

    Eur Psychiatry. Internet addiction in adolescents: prevalence and risk factors.


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